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This is a list of recommended reading for all courses on the CSD Moodle site.  Feel free to add your own entry.


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by John Medina
Multitasking is the great buzz word in business today, but as developmental molecular biologist Medina tells readers in a chapter on attention, the brain can really only focus on one thing at a time. This alone is the best argument for not talking on your cellphone while driving. Medina (The Genetic Inferno) presents readers with a basket containing an even dozen good principles on how the brain works and how we can use them to our benefit at home and work. The author says our visual sense trumps all other senses, so pump up those PowerPoint presentations with graphics. The author says that we don't sleep to give our brain a rest—studies show our neurons firing furiously away while the rest of the body is catching a few z's. While our brain indeed loses cells as we age, it compensates so that we continue to be able to learn well into our golden years. Many of these findings and minutiae will be familiar to science buffs, but the author employs an appealing style, with suggestions on how to apply his principles, which should engage all readers.

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Now, in his long-awaited new book, Clayton M. Christensen and coauthors Michael B. Horn and Curtis W. Johnson take one of the most important issues of our time-education-and apply Christensen's now-famous theories of “disruptive” change using a wide range of real-life examples. Whether you're a school administrator, government official, business leader, parent, teacher, or entrepreneur, you'll discover surprising new ideas, outside-the-box strategies, and straight-A success stories.
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E

Is_Education_1.0_Ready_for_Web_2.0_Students-.pdf
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Is Education 1.0 Ready for Web 2.0 Students? by John Thompson

Web 2.0 is here. Internet users are not only finding information on the Internet; they are also creating and uploading content. What will be the impact on colleges and universities as more digitally savvy students, those who are accustomed to Web 2.0's two-way information exchange, enter their halls? Beginning with an exploration of the meaning and application of Web 2.0, this article considers how Net Generation students with Web 2.0 expectations will reshape institutions of higher education.

Note: This article was originally published in Innovate (http://www.innovateonline.info/) as: Thompson, J. 2007. Is Education 1.0 ready for Web 2.0 students?. Innovate 3 (4).
http://www.innovateonline.info/index.php?view=article&id=393 (accessed April 1, 2007). The article is reprinted here with permission of the publisher, The Fischler School of Education and Human Services at Nova Southeastern University.
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G

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This module gets input from quiz, glossary or questions and plays some games.
The games are: hangman, crossword, cryptex, millionaire, sudoku, "Snakes and Ladders", "Book with questions" and "The hidden picture."  If you like the idea, goto http://bdaloukas.gr/moodle.  Currently works with Greek, English, German, French and Spanish language.  There are demo courses in Greek language and one demo in English language. For info go here.  For documentation go here.
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H

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Handheld Computers and Smartphones in Secondary Schools by Bard Williams. ISTE, 2006.
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by Clay Shirky
Blogs, wikis and other Web 2.0 accoutrements are revolutionizing the social order, a development that's cause for more excitement than alarm, argues interactive telecommunications professor Shirky. He contextualizes the digital networking age with philosophical, sociological, economic and statistical theories and points to its major successes and failures. Grassroots activism stands among the winners—Belarus's flash mobs, for example, blog their way to unprecedented antiauthoritarian demonstrations. Likewise, user/contributor-managed Wikipedia raises the bar for production efficiency by throwing traditional corporate hierarchy out the window. Print journalism falters as publishing methods are transformed through the Web. Shirky is at his best deconstructing Web failures like Wikitorial, the Los Angeles Times's attempt to facilitate group op-ed writing. Readers will appreciate the Gladwellesque lucidity of his assessments on what makes or breaks group efforts online: Every story in this book relies on the successful fusion of a plausible promise, an effective tool, and an acceptable bargain with the users. The sum of Shirky's incisive exploration, like the Web itself, is greater than its parts.

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by David Perkins
David Perkins, a noted authority on teaching and learning and codirector of Harvard's Project Zero, introduces a new, practical, and research-based framework for teaching. He describes how teaching any subject at any level can be made more effective if students are introduced to the "whole game," rather than isolated pieces of a discipline. Using real-world examples, Perkins explains how learning academic subjects should be approached like learning baseball—or any game, and he demonstrates this with seven principles for making learning whole: from making the game worth playing (emphasizing the importance of motivation to sustained learning), to working on the hard parts (the importance of thoughtful practice), to learning how to learn (developing self-managed learners).

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A Whole New Mind: Why Right-Brainers Will Rule the Future, Daniel Pink. Riverhead Trade, 2006.

Just as information workers surpassed physical laborers in economic importance, Pink claims, the workplace terrain is changing yet again, and power will inevitably shift to people who possess strong right brain qualities. Pink is concerned with how certain skill sets can be harnessed effectively in the dawning "Conceptual Age." The second half of the book details the six "senses" Pink identifies as crucial to success in the new economy--design, story, symphony, empathy, play and meaning--while "portfolio" sections offer practical advice on how to cultivate these skills within oneself.

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P

plb.pdf
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Here is an interesting article about problem based learning. In it you will find a debate of both the pros and cons of this teaching strategy.
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R

Games_Talk.doc
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You will find interesting information about using games in education for teaching strategy and rules in this article. The article contains many citations on current research about games in education.
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